We Become What We Behold is an interactive observation game that explores the relationship between media, perception, and society. Players act as a camera operator capturing moments within a small community. Every image influences how characters behave, creating a cycle of reactions that gradually transforms the entire world. The simplicity of gameplay hides a deeper commentary on how attention shapes collective behavior and emotion.
The core mechanic in We Become What We Behold is the camera. Players choose which moments to capture—conflicts, affection, fear, or peace—and these images spread across the crowd. The citizens react to what they see, and those reactions shape future events. It’s a study of cause and effect, revealing how small choices lead to big cultural shifts over time.
We Become What We Behold uses minimal controls but delivers a powerful message. There’s no direct dialogue or complex objective—only observation and consequence. The game shows how patterns emerge from simple moments, echoing how trends or fears can spread in real communities. Players often find themselves reflecting on the decisions they made long after the final scene.
We Become What We Behold is not about winning—it’s about awareness. It invites players to think critically about how influence and visibility affect society. The title itself becomes a reminder that what we observe, promote, or ignore defines what we collectively become. Its strength lies in simplicity, leaving interpretation open to each player’s perspective.
We Become What We Behold turns a small-scale interaction into a mirror for modern media culture. Through observation, repetition, and consequence, it challenges players to recognize their own role in shaping narratives. It’s both a thought experiment and a quiet story that stays with you long after the screen fades.